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<div class="header">
  <div class="headertitle"><div class="title">scene.cpp</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="comment">/*</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="comment">  Created by Fabrizio Di Vittorio (fdivitto2013@gmail.com) - &lt;http://www.fabgl.com&gt;</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="comment">  Copyright (c) 2019-2022 Fabrizio Di Vittorio.</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="comment">  All rights reserved.</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="comment"></span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="comment"></span> </div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="comment">* Please contact fdivitto2013@gmail.com if you need a commercial license.</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span><span class="comment"></span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span><span class="comment"></span> </div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span><span class="comment">* This library and related software is available under GPL v3.</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span><span class="comment"></span> </div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span><span class="comment">  FabGL is free software: you can redistribute it and/or modify</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span><span class="comment">  it under the terms of the GNU General Public License as published by</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span><span class="comment">  the Free Software Foundation, either version 3 of the License, or</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span><span class="comment">  (at your option) any later version.</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span><span class="comment"></span> </div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span><span class="comment">  FabGL is distributed in the hope that it will be useful,</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span><span class="comment">  but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span><span class="comment">  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span><span class="comment">  GNU General Public License for more details.</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span><span class="comment"></span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span><span class="comment">  You should have received a copy of the GNU General Public License</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span><span class="comment">  along with FabGL.  If not, see &lt;http://www.gnu.org/licenses/&gt;.</span></div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span><span class="comment"> */</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span> </div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span><span class="preprocessor">#include &quot;freertos/FreeRTOS.h&quot;</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span><span class="preprocessor">#include &quot;freertos/task.h&quot;</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span><span class="preprocessor">#include &quot;freertos/semphr.h&quot;</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span> </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span><span class="preprocessor">#include &quot;<a class="code" href="fabutils_8h.html">fabutils.h</a>&quot;</span></div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span><span class="preprocessor">#include &quot;<a class="code" href="scene_8h.html">scene.h</a>&quot;</span></div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span> </div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span> </div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span><span class="preprocessor">#pragma GCC optimize (&quot;O2&quot;</span>)</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span> </div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span><span class="keyword">namespace </span>fabgl {</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span> </div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span> </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"><a class="line" href="classfabgl_1_1_scene_a10c9a1d4eb569fbd350776d1f61ad8ab.html#a10c9a1d4eb569fbd350776d1f61ad8ab">   42</a></span><a class="code hl_function" href="classfabgl_1_1_scene_a10c9a1d4eb569fbd350776d1f61ad8ab.html#a10c9a1d4eb569fbd350776d1f61ad8ab">Scene::Scene</a>(<span class="keywordtype">int</span> maxSpritesCount, <span class="keywordtype">int</span> updateTimeMS, <span class="keywordtype">int</span> <a class="code hl_variable" href="displaycontroller_8h_a2474a5474cbff19523a51eb1de01cda4.html#a2474a5474cbff19523a51eb1de01cda4">width</a>, <span class="keywordtype">int</span> <a class="code hl_variable" href="displaycontroller_8h_ad12fc34ce789bce6c8a05d8a17138534.html#ad12fc34ce789bce6c8a05d8a17138534">height</a>, <span class="keywordtype">int</span> stackSize)</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span> : m_width(<a class="code hl_variable" href="displaycontroller_8h_a2474a5474cbff19523a51eb1de01cda4.html#a2474a5474cbff19523a51eb1de01cda4">width</a>),</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>   m_height(<a class="code hl_variable" href="displaycontroller_8h_ad12fc34ce789bce6c8a05d8a17138534.html#ad12fc34ce789bce6c8a05d8a17138534">height</a>),</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>   m_updateTimeMS(updateTimeMS),</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span>   m_collisionDetector(maxSpritesCount, <a class="code hl_variable" href="displaycontroller_8h_a2474a5474cbff19523a51eb1de01cda4.html#a2474a5474cbff19523a51eb1de01cda4">width</a>, <a class="code hl_variable" href="displaycontroller_8h_ad12fc34ce789bce6c8a05d8a17138534.html#ad12fc34ce789bce6c8a05d8a17138534">height</a>),</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>   m_suspendedTask(nullptr),</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>   m_running(false)</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>{</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span>  m_mutex = xSemaphoreCreateMutex();</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>  xSemaphoreTake(m_mutex, portMAX_DELAY);  <span class="comment">// suspend update task</span></div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span>  xTaskCreate(updateTask, <span class="stringliteral">&quot;&quot;</span>, FABGL_DEFAULT_SCENETASK_STACKSIZE, <span class="keyword">this</span>, 5, &amp;m_updateTaskHandle);</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>}</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span> </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span> </div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span>Scene::~Scene()</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>{</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span>  <a class="code hl_function" href="classfabgl_1_1_scene_a8c528baf37154d347366083f0f816846.html#a8c528baf37154d347366083f0f816846">stop</a>();</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>  xSemaphoreTake(m_mutex, portMAX_DELAY); <span class="comment">// suspend update task</span></div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>  vTaskDelete(m_updateTaskHandle);</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>  vSemaphoreDelete(m_mutex);</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>}</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span> </div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span> </div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"><a class="line" href="classfabgl_1_1_scene_ad7c67f44d6c720c52b1e538ab95aaa9d.html#ad7c67f44d6c720c52b1e538ab95aaa9d">   65</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classfabgl_1_1_scene_ad7c67f44d6c720c52b1e538ab95aaa9d.html#ad7c67f44d6c720c52b1e538ab95aaa9d">Scene::start</a>(<span class="keywordtype">bool</span> suspendTask)</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>{</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span>  <span class="keywordflow">if</span> (!m_running) {</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>    m_running = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>    m_updateCount = 0;</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>    <a class="code hl_function" href="classfabgl_1_1_scene_ab5be7e5a13ea77d59aac45d21dceb6a0.html#ab5be7e5a13ea77d59aac45d21dceb6a0">init</a>();</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>    xSemaphoreGive(m_mutex);  <span class="comment">// resume update task</span></div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>    <span class="keywordflow">if</span> (suspendTask) {</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>      m_suspendedTask = xTaskGetCurrentTaskHandle();</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>      vTaskSuspend(m_suspendedTask);</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>    } <span class="keywordflow">else</span></div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>      m_suspendedTask = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>  }</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span>}</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span> </div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span> </div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"><a class="line" href="classfabgl_1_1_scene_a8c528baf37154d347366083f0f816846.html#a8c528baf37154d347366083f0f816846">   81</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classfabgl_1_1_scene_a8c528baf37154d347366083f0f816846.html#a8c528baf37154d347366083f0f816846">Scene::stop</a>()</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>{</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>  <span class="keywordflow">if</span> (m_running) {</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span>    <span class="comment">// are we inside update task?</span></div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span>    <span class="keywordflow">if</span> (xTaskGetCurrentTaskHandle() != m_updateTaskHandle)</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>      xSemaphoreTake(m_mutex, portMAX_DELAY); <span class="comment">// no, suspend update task</span></div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>    m_running = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span>    <span class="keywordflow">if</span> (m_suspendedTask)</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span>      vTaskResume(m_suspendedTask);</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span>  }</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>}</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span> </div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span> </div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span><span class="keywordtype">void</span> Scene::updateTask(<span class="keywordtype">void</span> * pvParameters)</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>{</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span>  <a class="code hl_class" href="classfabgl_1_1_scene.html">Scene</a> * scene = (<a class="code hl_class" href="classfabgl_1_1_scene.html">Scene</a>*) pvParameters;</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span> </div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span>  <span class="keywordflow">while</span> (<span class="keyword">true</span>) {</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span><span class="preprocessor">    #ifdef FABGL_EMULATED</span></div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span>    taskEmuCheck();</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span><span class="preprocessor">    #endif</span></div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span> </div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>    xSemaphoreTake(scene-&gt;m_mutex, portMAX_DELAY);</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span> </div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span>    int64_t t0 = esp_timer_get_time();  <span class="comment">// us</span></div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span> </div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>    <span class="keywordflow">if</span> (scene-&gt;m_running) {</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>      scene-&gt;m_updateCount += 1;</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>      scene-&gt;<a class="code hl_function" href="classfabgl_1_1_scene_ae1f037fffe3ee2f7b0ded5bcbadffae1.html#ae1f037fffe3ee2f7b0ded5bcbadffae1">update</a>(scene-&gt;m_updateCount);</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span>    }</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span> </div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span>    xSemaphoreGive(scene-&gt;m_mutex);</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span> </div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno">  115</span>    int64_t t1 = esp_timer_get_time();  <span class="comment">// us</span></div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span>    <span class="keywordtype">int</span> delayMS = (scene-&gt;m_updateTimeMS - (t1 - t0) / 1000);</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span>    <span class="keywordflow">if</span> (delayMS &gt; 0)</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span>      vTaskDelay(delayMS / portTICK_PERIOD_MS);</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span>  }</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span>}</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span> </div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span> </div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno">  123</span><span class="keywordtype">void</span> collisionDetectionCallback(<span class="keywordtype">void</span> * callbackObj, Sprite * spriteA, Sprite * spriteB, Point collisionPoint)</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>{</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span>  ((Scene*)callbackObj)-&gt;collisionDetected(spriteA, spriteB, collisionPoint);</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>}</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span> </div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span> </div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"><a class="line" href="classfabgl_1_1_scene_a61cfb64defe5bf06c623b25ecaeaf349.html#a61cfb64defe5bf06c623b25ecaeaf349">  129</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classfabgl_1_1_scene_a61cfb64defe5bf06c623b25ecaeaf349.html#a61cfb64defe5bf06c623b25ecaeaf349">Scene::updateSpriteAndDetectCollisions</a>(<a class="code hl_struct" href="structfabgl_1_1_sprite.html">Sprite</a> * sprite)</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span>{</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>  m_collisionDetector.<a class="code hl_function" href="classfabgl_1_1_collision_detector_ae98903a2c36b115ac076b56fa3a64416.html#ae98903a2c36b115ac076b56fa3a64416">updateAndDetectCollision</a>(sprite, collisionDetectionCallback, <span class="keyword">this</span>);</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span>}</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span> </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span> </div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span> </div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span> </div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span>} <span class="comment">// end of namespace</span></div>
<div class="ttc" id="aclassfabgl_1_1_collision_detector_ae98903a2c36b115ac076b56fa3a64416_html_ae98903a2c36b115ac076b56fa3a64416"><div class="ttname"><a href="classfabgl_1_1_collision_detector_ae98903a2c36b115ac076b56fa3a64416.html#ae98903a2c36b115ac076b56fa3a64416">fabgl::CollisionDetector::updateAndDetectCollision</a></div><div class="ttdeci">Sprite * updateAndDetectCollision(Sprite *sprite, bool removeCollidingSprites=true)</div><div class="ttdoc">Updates collision detector and detect collision with the specified sprite.</div><div class="ttdef"><b>Definition:</b> <a href="collisiondetector_8cpp_source.html#l00455">collisiondetector.cpp:455</a></div></div>
<div class="ttc" id="aclassfabgl_1_1_scene_a10c9a1d4eb569fbd350776d1f61ad8ab_html_a10c9a1d4eb569fbd350776d1f61ad8ab"><div class="ttname"><a href="classfabgl_1_1_scene_a10c9a1d4eb569fbd350776d1f61ad8ab.html#a10c9a1d4eb569fbd350776d1f61ad8ab">fabgl::Scene::Scene</a></div><div class="ttdeci">Scene(int maxSpritesCount, int updateTimeMS, int width, int height, int stackSize=2048)</div><div class="ttdoc">The Scene constructor.</div><div class="ttdef"><b>Definition:</b> <a href="scene_8cpp_source.html#l00042">scene.cpp:42</a></div></div>
<div class="ttc" id="aclassfabgl_1_1_scene_a61cfb64defe5bf06c623b25ecaeaf349_html_a61cfb64defe5bf06c623b25ecaeaf349"><div class="ttname"><a href="classfabgl_1_1_scene_a61cfb64defe5bf06c623b25ecaeaf349.html#a61cfb64defe5bf06c623b25ecaeaf349">fabgl::Scene::updateSpriteAndDetectCollisions</a></div><div class="ttdeci">void updateSpriteAndDetectCollisions(Sprite *sprite)</div><div class="ttdoc">Updates collision detector and generate collision events.</div><div class="ttdef"><b>Definition:</b> <a href="scene_8cpp_source.html#l00129">scene.cpp:129</a></div></div>
<div class="ttc" id="aclassfabgl_1_1_scene_a8c528baf37154d347366083f0f816846_html_a8c528baf37154d347366083f0f816846"><div class="ttname"><a href="classfabgl_1_1_scene_a8c528baf37154d347366083f0f816846.html#a8c528baf37154d347366083f0f816846">fabgl::Scene::stop</a></div><div class="ttdeci">void stop()</div><div class="ttdoc">Stops scene updates and resumes suspended task.</div><div class="ttdef"><b>Definition:</b> <a href="scene_8cpp_source.html#l00081">scene.cpp:81</a></div></div>
<div class="ttc" id="aclassfabgl_1_1_scene_ab5be7e5a13ea77d59aac45d21dceb6a0_html_ab5be7e5a13ea77d59aac45d21dceb6a0"><div class="ttname"><a href="classfabgl_1_1_scene_ab5be7e5a13ea77d59aac45d21dceb6a0.html#ab5be7e5a13ea77d59aac45d21dceb6a0">fabgl::Scene::init</a></div><div class="ttdeci">virtual void init()=0</div><div class="ttdoc">This is an abstract method called when the scene needs to be initialized.</div></div>
<div class="ttc" id="aclassfabgl_1_1_scene_ad7c67f44d6c720c52b1e538ab95aaa9d_html_ad7c67f44d6c720c52b1e538ab95aaa9d"><div class="ttname"><a href="classfabgl_1_1_scene_ad7c67f44d6c720c52b1e538ab95aaa9d.html#ad7c67f44d6c720c52b1e538ab95aaa9d">fabgl::Scene::start</a></div><div class="ttdeci">void start(bool suspendTask=true)</div><div class="ttdoc">Starts scene updates and suspends current task.</div><div class="ttdef"><b>Definition:</b> <a href="scene_8cpp_source.html#l00065">scene.cpp:65</a></div></div>
<div class="ttc" id="aclassfabgl_1_1_scene_ae1f037fffe3ee2f7b0ded5bcbadffae1_html_ae1f037fffe3ee2f7b0ded5bcbadffae1"><div class="ttname"><a href="classfabgl_1_1_scene_ae1f037fffe3ee2f7b0ded5bcbadffae1.html#ae1f037fffe3ee2f7b0ded5bcbadffae1">fabgl::Scene::update</a></div><div class="ttdeci">virtual void update(int updateCount)=0</div><div class="ttdoc">This is an abstract method called whenever the scene needs to be updated.</div></div>
<div class="ttc" id="aclassfabgl_1_1_scene_html"><div class="ttname"><a href="classfabgl_1_1_scene.html">fabgl::Scene</a></div><div class="ttdoc">Scene is an abstract class useful to encapsulate functionalities of a scene (sprites,...</div><div class="ttdef"><b>Definition:</b> <a href="scene_8h_source.html#l00055">scene.h:55</a></div></div>
<div class="ttc" id="adisplaycontroller_8h_a2474a5474cbff19523a51eb1de01cda4_html_a2474a5474cbff19523a51eb1de01cda4"><div class="ttname"><a href="displaycontroller_8h_a2474a5474cbff19523a51eb1de01cda4.html#a2474a5474cbff19523a51eb1de01cda4">width</a></div><div class="ttdeci">uint8_t width</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00002">displaycontroller.h:2</a></div></div>
<div class="ttc" id="adisplaycontroller_8h_ad12fc34ce789bce6c8a05d8a17138534_html_ad12fc34ce789bce6c8a05d8a17138534"><div class="ttname"><a href="displaycontroller_8h_ad12fc34ce789bce6c8a05d8a17138534.html#ad12fc34ce789bce6c8a05d8a17138534">height</a></div><div class="ttdeci">uint8_t height</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00003">displaycontroller.h:3</a></div></div>
<div class="ttc" id="afabutils_8h_html"><div class="ttname"><a href="fabutils_8h.html">fabutils.h</a></div><div class="ttdoc">This file contains some utility classes and functions.</div></div>
<div class="ttc" id="ascene_8h_html"><div class="ttname"><a href="scene_8h.html">scene.h</a></div><div class="ttdoc">This file contains fabgl::Scene definition.</div></div>
<div class="ttc" id="astructfabgl_1_1_sprite_html"><div class="ttname"><a href="structfabgl_1_1_sprite.html">fabgl::Sprite</a></div><div class="ttdoc">Represents a sprite.</div><div class="ttdef"><b>Definition:</b> <a href="displaycontroller_8h_source.html#l00546">displaycontroller.h:546</a></div></div>
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